BBCS List Repost
August 28, 2010 in Shpiel
A database backup unfortunately deleted my last post about what I’d like to see in BlazBlue Continuum Shift II. At the very least I did save the list, so here it is again.
Ragna
Gauntlet Hades – Startup 20 > 21
Belial Edge – P 85/80 > P85/70
Jin
2C – Startup 17 > 16
j.C – Startup 10 > 11
5D – Startup 22 > 19, P 100/80 > 100/92
j.236A/B/C – Momentum continues after use (like Bang nails)
Noel
2A – Startup 8 > 7
6A – Upperhead invulnerability from 5-10F > 3-10F
6B – Startup 24 > 23
j.C – Hitbox buff
D.214D – Startup 31 > 29, Fatal Counter, Wallbounce on Counter Hit
D.623D – 1-7F Invincible
236A/B/C – Level 3 > Level 4
214A – Startup 27 > 24, some foot invincibility
j.236C – 300×4 Damage > 400×4 Damage
Rachel
5 Wind Stock
2B – Startup 10 > 9
6B – P 85/90 > 90/90
4B – Startup 28 > 26
2C – Special/super cancellable on hit
j.[C] – Heavily affected by wind, can cancel into airmoves after 10F > 5F
j.2C – Remove forced Fatal, cancel into j.C on hit, P 80/94 > 70/80
214A – Frog life 700 hp > 800 hp
214B – 180F active frames > 240 active frames
214C – 42 total frames > 33 total frames when no rod exists
j.214C – 45 total frames > 36 total frames when no rod exists
632146C – 320×6 Damage > 400×6 Damage, P 80/85 > 92/90
j.632146C – 320×6 Damage > 400×6 Damage, P 80/85 > 92/90
Baden Rod – P 80/85 > 92/90
Tempest Dalia – Startup 13+0 > 7+0, invincible for 1-7f after superfreeze, recovery from 87 > 47
Taokaka
Life 9500 > 10000
236236B – Duration 480F > 600F, shadow’s move always guaranteed
Astral – Invincible during flying
Carl
623]D[ - Remove GP
63214]D[ - Untechable
Litchi
5B[m] – Level 3 > Level 2
6A[m] – Startup 22 > 25
2C[m] – P 100/89 > 92/89
6D[m] – Startup 15 > 18
j.B[m] – Startup 11 > 12
j.C[m] – Startup 15 > 16
5C[e] – Startup 15 > 13
6B[e] – Startup 17 > 15
6C[e] – First hit no special cancel
j.2D[m] – 1 hit special cancel
623D – Rapid Cancellable
236B – Startup 10 > 8
63214A~A – Remove reverse prorate
63214B – Startup 33 > 26
Arakune
2A – Startup 9 – 8
2B – Startup 11 > 10
5D – Startup 17 > 16, Recovery 44 > 39
2D – Startup 19 > 18, Recovery 46 > 43
6D – Startup 38 > 36, Recovery 48 > 46
j.C – Startup 12 > 13
j.D – Startup 34 > 30
C-Bug – 650 > 400 Damage
D-Bug – 150xn, 500 > 100xn, 400 Damage, reverse proration 120% > 110%
Tager
6A – Recovery 29 > 26
2C – 11-14F > 6-14F head invinciblity
236A/B>236A > Startup 24 > 22
421B > Full body guard
41236D > 1-12F invincible, 1100 > 800 Damage, P 75/80 > 70/75
2 Spark Bolt Gauges each 1200 > 1320
Bang
5A – Startup 5 > 6, P 85/95 > 80/90
5B – Untechable 16 > 14
2C – Startup 13 > 12, recovery 18 > 26
6B – Remove primer
6C – Startup 15 > 14
2D – Startup 24 > 25
6D – Startup 30 > 24
j.236B – No momentum loss
j.236D – Startup 9 > 12
j.B+C – Wallbounce instead of slide
214A/B/C/D – Startup 17 > 12
j.214A/B/C/D – Startup 14 >9
2363214C – Startup 1 + 17 > 1 + 23
632146C – Startup 21+16 > 15+16, not guaranteed on activation
236236D – No pose animation after hit
lambda
2C – Startup 14 > 13
5D – Startup 15 > 13
6D – Startup 15 > 13
236D – Startup 44 > 32
Gravity Field – 780F > 600F
236A – Invincible 18-30
Hakumen
5A – Recovery 6 > 8
2B – Recovery 10 > 12
6B – Untech 30 > 36
5C – 1110 Damage > 1010, Recovery 20 > 26
2C – 1030 Damage > 930
3C – Startup 9>10, untech 36 > 56
4C – Startup 15 > 16
j.C – Startup 11 > 12
j.D – Untech 63 > 50
Hazama
6A – Special cancel on hit, level 4 > 3
6B – Special cancel on hit, startup 25 > 23
5C – Level 4 > 3
236236B – 2500 Damage > 1800
632146C – 200,0,500×8,3200 Damage > 200,0,500×8,4200
Tsubaki
2C – Jump cancel
6C(C) – Dash cancel
5D – Recovery 16 > 12 frame
j.D – Recovery 8F > 6 frame
236A/B/C – P 100/70 > 100/80
214A/B/C – P 100/70 > 100/80
22A/B/C – P 100/70 > 100/80, drive cancel
623C – Startup 10 > 14, invincible 1-14
mu-12
j.B – Startup reduce 2 frames
6B – Larger hitbox
632146C – Damage reduce
Makoto
Remove Fatal on Lvl3 5D, 2D, j.D, 236A~D
46 – No cancel on whiff
5B – Startup 1 frame reduce
2C – Forward movement
j.B – Startup 1 frame reduce, hitbox slightly increase
j.C – Startup 1 frame reduce
j.2C – Kara fall possible
632146D – +5 frames before superflash
Dadada insert ending Arc System Works joke here.







