Yet another doujin fighter, Yatagarasu

January 17, 2010 in Shpiel

Yatagarasu is an in-progress doujin fighter seemingly inspired by 3rd Strike systematics, which is a good thing. The official demo has been recently released and leaked onto the internet for our poverty pleasure so enjoy.

C77 demo: http://www.mediafire.com/?2z2wz1jmguz

The cast currently consists of six characters, two of which are clones. The first two characters Kou and Crow are of course based on Ryu and Ken complete with fireballs and dragonpunches. Jyuzumaru the bandit looking guy is similar to Fei Long with rekkas and a dragonkick. Hanzo’s got a kick thing going on but isn’t like Chun Li at all and has a very unique moveset. And the last two are Hina and Shimo, the two delicious sword panty sisters. While they have similar looking moves, they’re played very differently from one another with Hina as a charge character and Shimo who’s a command run type character.

The game’s system is pretty reminiscent of 3rd Strike. There are six buttons used, LP, HP, LK, HK, and the last two for high and low parry which I assume would be capable of option select parrying.

Like 3S you can use EX moves at the cost of super meter which often juggle for stronger combos. The super meter is more like Alpha however with three bars total. Another aspect taken from 3S though is the universal overhead done by pressing both punch buttons. Pressing LP+LK is to throw and HP+HK performs a slow unblockable (similar to Focus Attack in SFIV but without the super armor). Super jumps are also present.

My opinion thus far on the game, it’s rather bland at the moment, but has a ton of potential. The fighting system is very solid and overall fun, but some better visual effects would not hurt at all. Still, for a doujin game it’s great so far. The sprite work has a very refined and “cool” look. Except Kou since she looks more like a man than Crow, but at least her artwork is hot. The music is also surprisingly well done. All in all, the Yata just needs some of Vanpri’s flare (though not that over-the-top) and bigger differences between clone characters. Still, this is only a demo so hopefully there will be some better changes in the full release.

Lastly, here are the character movesets.

Crow

236P – ATARE! Standard fireball
623P – MOCHIRON! Standard dragonpunch
214K – No-shadow kicks, can juggle
236236K – Shoryureppa super
214214P – Shin Shoryuken super

Kou

236P – Hadouken
623P – Shoryuken
214K – Ken’s tatsumaki kicks
236236P – Shinkuu Hadouken super

Jyuzumaru

236P x3 – Rekkas
623K – Dragonkick
236236K – Combo super

Hanzo

41236P – Command dash
214K – Kick launcher
[2]8P – Command grab
236236K – Kick super

Hina

[4]6P – Dash slash, good for comboing
[4]6P – Low dash slash
[2]8P – Anti-air jump slash
236236P – Slash super, extremely unsafe on block
236236K – Slash combo super

Shimo

j.214P – Big circular slash, can cross up
236P – Command run:
>LP – Quick slash
>HP – Anti-air jump slash
>LK – Low slash
>HK – Cancel run, if you used EX 236PP then this turns into a command jump
236236P – Same as Hina
236236K – Same as Hina

Website: http://homepage3.nifty.com/shizapen/